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More tinkering around with the light/radiosity/focal blur.
A very simple image, with the following light.
light_source {
<-0.5, 4.5, -0.5>
color 0.1
area_light <1, 0, 0>, <0, 0, 1>, 2, 2
adaptive 1
jitter
fade_distance 12.0
fade_power 3.0
looks_like { sphere { <0.5,0,0.5>,0.5 } texture { pigment { color rgb
1.0 } finish { ambient 1.0 reflection 0.6 } } }
}
Note the speckled zones around the shadows? What causes this and how can it
be eliminated? It shows up on the TGA as well as this JPG.
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Attachments:
Download 'camtest.jpg' (30 KB)
Preview of image 'camtest.jpg'
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